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This is a blog for all the cool, but minor, things that your creators do for you.

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Refreshing And Achievements, Revisited, posted on Tue Feb 3 16:08:00 2009
Posted by: Drakkos
Category: General
So, the change to restrict the spending of achievement XP based on guild level turned out to be a lot clunkier in practise than it was in theory, so I have reverted it. Sadly, this means that login and age achievements are no longer awarded upon refresh. Sad, but alas neccessary to prevent abuse. Those who have already been awarded their experience for the achievements will be grandfathered in.

Now, your login date and age achievements count from your first login, *or* your most recent refr...

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Exits Command., posted on Sat Jan 31 23:11:52 2009
Posted by: Kaylar
Category: General
A new "exits" command has been created to display obvious exits without the need to look.

This should work in most rooms.

Refreshing, Achievements And Teaching, posted on Wed Jan 28 18:36:19 2009
Posted by: Drakkos
Category: General
So, as is always the way, some Bad Eggs have attempted to spoil a nice thing for everyone. As is, I'm sure, open knowledge - if you refresh an old character, you'll get the achievement XP for age and login time again. This wasn't intentional behaviour (as in, it wasn't specifically designed to be like that), but I liked it and so didn't change it.

Alas, some people have been Taking Advantage of that, and so it's had to be changed a little. Now, you cannot spent achievement XP on learning fr...

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Mister Game, posted on Mon Jan 26 16:04:42 2009
Posted by: Pso
Category: Am (domain pages) and General
Mister Game has been added to Discworld. He can currently be found in Brother David's in Ankh-Morpork. He is the master of The Game, and you are all invited to play.

Kissing Receipts, posted on Sat Jan 24 13:56:37 2009
Posted by: Pit
Category: General and Liaison (domain pages)
Missing item receipts can now be kissed by anyone, rather than just the original cloner as it used to be!

This follows on a recent development that made receipts try to fix themselves on every load, and will mainly affect receipts in playerhouses.


Monsieur Gabbiani Expands His Repertoire Slightly, posted on Tue Jan 20 07:23:36 2009
Posted by: Chilali
Category: General
Monsieur Gabbiani has a few new colour options available for his custom suits.

Calendar Command, posted on Tue Jan 20 04:30:39 2009
Posted by: Presto
Category: General
In response to a brief talker conversation the other day, the date lookup options for the 'calendar' command has been changed to allow you to specify a year. This will allow you to match real world dates with MUD dates as far back as the Beginning of Time (Hogswatchday AM year 1966) and as far ahead as the next century.

Oracle, posted on Sun Jan 18 11:16:59 2009
Posted by: Drakkos
Category: General
Newbiehelpers and Playtesters have been given operational access to a knowledge management system known as the Discworld Oracle (http://discworld.atuin.net/lpc/secure/oracle/oracle.c?base=Newbiehelpers). It's available under the playing menu for Newbiehelpers, and the Playtesting menu for playtesters.

This tool is part of a research project between the University of Dundee in Scotland, the University of Miami in Florida, and IBM in New York. All users of the system are part of this research ...

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Vote Reminder, posted on Sun Jan 18 11:15:15 2009
Posted by: Drakkos
Category: General
Players are the life-blood of any MUD. Discworld is completely free, which means that we don't have the budget of commercial MUDs to advertise or put our name out there. One of the ways in which you as a player can help us is by voting regularly for us on the MUD portal sites.

If you want to be reminded whenever a new voting period is available, then there is a new opt-in automated reminder available - 'options output vote_reminder = on' to switch it on.

Every thirteen hours, a remind...

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Developer Blogs, posted on Sun Jan 18 11:11:52 2009
Posted by: Drakkos
Category: General and Web
We have added a blogging system to the game, to better serve you! The idea behind this blog is that it gives us an opportunity to announce things that are cool, but too minor for a news post. We do a lot of things, all of the time, and most of the time it never gets wider coverage than a 'fixed' reply on a bug-rep. Keep checking the blog!

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